Thursday, November 18, 2010

Porting progress of OpenXCom for Symbian s60

I've started porting OpenXCom after achieving a binary that can run on the device
I have noticed that the the project is incomplete and right now is at version 0.2

A playable version (according to the author) will be 0.5 so we will wait till then to have a port.

R.K.

Updated HotA to version 0.1.5

Small update to HotA
Added an Icon

download binary
download source

Wednesday, November 10, 2010

Heart of the Alien Redux port for S60

Hello,

Here is a new port for HotA:

download binary
download source


Heart of the Alien Redux for Symbian S60v3 by Ronen K.
--------------------------------
To receive updates please visit: http://mobile4dev.blogspot.com/


Heart of the Alien is the sequel for Another world which was only released for
SegaCD.

To know more about this engine please visit http://hota.sourceforge.net/ (Maintained by Gil Megidish)

Release 0.1(4) base on version 1.2.2 by Gil Megidish (http://hota.sourceforge.net/)
This version has:
 * First release, Redux functionality
 * Quick save/load
 * Game was tested on n95


!!! IMPORTANT !!!
-----------------

There are 2 versions of the sis file (because Sound in this game is awesome)
 1. A version with Music (Heartaline_release_sound_signed.sis)
 2. A version Without Music (but with sound - Heartaline_release_no_sound_signed.sis)

The version with music is very CPU intensive you can try it first
but the music might be choppy (It is very choppy on a N95 8GB)
So choose the correct version.


Credits:
--------
Heart of the Alien Redux is the work of Gil Megidish
AnotherGuest for a great SDL_Mixer port!
Interplay for a great game
---------

To run Heart of the Alien, you'll need a copy of the ISO from the SegaCD.
Ideally it should be a small ISO with many MP3 files for music.
Check Gp32 page if you have the full ISO
http://www.gp32x.com/board/index.php?/topic/24597-heart-of-the-alien-redux-gp32/

I do not know where you can get it.


Required:
---------
 * SDL runtime for S60 http://koti.mbnet.fi/mertama/sdl.html
 * Game data files
 + Game music files MP3 (optional)
 * Ability to install Selfsigned apps on the phone

To install:
-----------
 * Install the SDL on the phone
 * Create HOTADATA folder in the root of the memory Card (Has to be E drive on the phone)
 * copy all the data/music files to HOTADATA
 * install the "sis" file

Controls: (when looking in portrait orientation, the game itself is played
           in landscape orientation)
---------
   D-Pad     - Move left, right, up, or down
   Middle button of D-Pad     - Enter (shoot, keep down in order to run)
   C   - Backspace (Jump)
   App button above             - Same as Enter you can use it as toggle for running
   the green button (answer call) No need to press it to run.
   Pencil or 0 key - Shift (Use your Whip)
   App 2 button above
   the red button (drop call) - Same as Backspace (Jump)

   6 Key - Quick Save
   7 Key - Quick Load
   1 Key - Skip animation / Exit program

Note: !!! Recommended to use MagicKey for key mappings !!!

Known issues:
-------------
* no fast mode
* Not going to work on s60v5 (no keys!) for those who do have keys
  Like the n97 crowd no guaranties that it will install at all.


Leave bugs in the comments.

R.K.

Tuesday, October 26, 2010

REminiscence (Flashback) for Symbian S60v3 Update!

Hello a small BugFix version


Release 0.1(31)
This version has:
 * Small fix for phones that do not have the pencil key
   it is mapped to the 0 key (thanks to sid for finding the bug)


Download

Monday, October 25, 2010

REminiscence (Flashback) for Symbian S60v3

Hello
Here is the port for REminiscence Engine for Symbian phones using s60v3



Details:

REminiscence for Symbian S60v3 by Ronen K.
--------------------------------
To receive updates please visit: http://mobile4dev.blogspot.com/

REminiscence is a re-implementation of the engine used in the game Flashback: The Quest for Identity
made by Delphine Software and released in 1992.  REminicence was first released by Gregory Montoir in 2005.

Release 0.1(30) based on version 0.1.9 by Gregory Montoir http://cyxdown.free.fr/reminiscence
This version Has:
 * First release, basic functionality
 * Save states
 * Hopefully support for QWERTY phones (untested)
 * Some very basic vibration support (currently only when you get hit)
 * Languages support (untested)
 * Game was tested on n95

Credits:
--------
REminiscence is the work of Gregory Montoir (http://cyxdown.free.fr/reminiscence)
Sektor http://gtamp.com/PSP for a great PSP port and the README
Delphine Software for a great game
---------

To run REminiscence, you'll need a copy of the data files from the DOS version
of Flashback.

I do not know where you can get it (google it?!)
Maybe checkout the PSP port...

Required:
---------
 * SDL runtime for S60 http://koti.mbnet.fi/mertama/sdl.html
 * Game data files
 + Game music files from amiga, mods (optional)
   mods have to be in the correct names (check treestructure.txt for them)
   a batch file  (renamemods.bat) is supplied to help rename the files from amiga.

 * Ability to install Selfsigned apps on the phone

To install:
-----------
 * Install the SDL on the phone
 * Create FLASHDATA folder in the root of the memory Card (Has to be E drive on the phone)
 * Inside the FLASHDATA dir create a SAVES dir
 * copy all the data files to FLASHDATA
 + copy the renamed mods to FLASHDATA (optional)
 * install the "sis" file

Controls: (when looking in portrait orientation, the game itself is played
           in landscape orientation)
---------
   D-Pad     - Move left, right, up, or down
   Middle button of D-Pad     - Enter (Use object)
   C   - Backspace (Inventory / exit from a cinematic scene)
   App button above             - Space (Take out / put back gun)
   the green button (answer call)
   Pencil     - Shift (Operate / run / take)
   App 2 button above
   the red button (drop call) - Esc (Game options)

   Long jump - Hold Pencil + left/right, release left/right and then push up
   High jump - Hold Pencil + left/right and then release left/right anytime before you get to an edge
  (he only jumps if ledge is within reach, required on 2nd level)


Note: !!! Recomended to use MagicKey for key mappings !!!

Known issues:
-------------
* No proper Icon
* No Password input (Use save states)
* No compression of saves and replays (as in the original)
* because of no compression the save files from other platforms are
  not compatible
* No mirror mode
* no fast mode
* Not going to work on s60v5 (no keys!) for those who do have keys
  Like the n97 crowd no guaranties that it will install at all.

R.K.
http://mobile4dev.blogspot.com/

For any bugs leave comment here.

Download binary

Download source

Monday, September 20, 2010

TowerStack 1.2

New version of TowerStack
Fixed the battery meter that was completely broken and other minor fixes.

Download

Sunday, September 5, 2010

New App CogsWatch

Hello

This time I have a watch face for you.
I wanted something that looks a bit Steampunk
that is why I have create CogsWatch

Unfortunately the cogs do not move when in Watch mode but you can always
run the application itself to see them move!
The cogs do not move due to the platform limitation, the application is invoked
only once a minute to conserve battery.
The lightning in the lower left is changing every minute to a random pattern and you can
check the remaining charge in the 0-100 meter.

TODO:
1. Shutoff the clock at night to conserve battery.
2. Add more date formats (not just european)
3. Add low battery indicator, any suggestions?
4. Maybe add showing of alarms that the user has set up.

Download

Hope you enjoy this one and let me know if you encounter any bugs.

TowerStack 1.1

Hello,
I've modified TowerStack slightly by adding a battery meter on the main screen.
The meter is calibrated for the WristPDA meaning that if the percentage falls bellow
20% charge I consider it critical, somewhere at 30% the meter will flash with a warning icon.

Also changed the About description somewhat.

Download

Tuesday, August 31, 2010

A new game TowerStack

New blog,New Game.

Time for the first game, it is called TowerStack, you stack blocks one unto the other
and try to make it to the top within the shortest time.
Controls are simple using the PageUp or PageDown (below the rocker switch or above it)
Here is a screenshot


Link for Download (NO more crappy share site!)
Bug reports are welcome as comments.

Welcome to the blog.

Hello and welcome,
I recently acquired a WristPDA (by abacus) and although it is very old (in technological terms)
I like it a lot and that is why I'm developing Applications and Games for it.
In past life I developed software for palm for living, now I do it for fun.

The games should be compatible with most PalmOS devices with version 4.1 and up.
Most of the apps will be adapted to the WristPDA specifically to make them easier to use
on the platform.

So stay tuned here for new apps.
Long live PalmOS!